COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Producing for Media I
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MCS 260
Fall
2
1
3
4
Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Critical feedback
Simulation
Application: Experiment / Laboratory / Workshop
Lecturing / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce the students to the process of audiovisual and printed media production and online distribution in the form of web sites.
Learning Outcomes The students who succeeded in this course;
  • Combine multimedia outcomes to serve a variety of purposes.
  • Transform an idea into practice, using a combination of hardware and software.
  • Define the essential components of a multimedia website.
  • Follow the production stages of sound recording, video, web texts, photography and page design.
  • Utilize the terminology of multimedia publishing.
  • Recognize the essential media production tools and technologies to design, create and publish digital material.
Course Description This course consists of a number of tasks in which students are going to be introduced in a theoretical and practical way about online multimedia management. Projects and web contents which students will compose through laboratory sessions, computers and relevant software will be the outputs of this course.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to course contents.
2 Communication through visual composition: Elements and principles of design, visual hierarchy.
3 Color in design: Color schemes and color symbolism.
4 Digital Imagery: File formats, resolution and color modes.
5 Typography and text oriented visual design.
6 Designing digital layouts in vector-based application environments – 1
7 Designing digital layouts in vector-based application environments – 2
8 Essentials of Photography: Elements of photographic composition – 1
9 Essentials of Photography: Elements of photographic composition – 2
10 Digital photo editing in pixel-based application environments - 1
11 Digital photo editing in pixel-based application environments - 2
12 Photography in Design: Creating visual compositions using multiple types of visual elements – 1
13 Photography in Design: Creating visual compositions using multiple types of visual elements – 2
14 Individual project development.
15 Review of the semester
16 Project submissions
Course Notes/Textbooks
Suggested Readings/Materials

Hashimoto A.,Clayton M. (2009) Visual Design Fundamentals A Digital Approach (3rd Ed.) 

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
60
Presentation / Jury
Project
1
30
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
5
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
1
16
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
16
3
48
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
3
4
Presentation / Jury
Project
1
12
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to critically discuss and interpret the theories, concepts and ideas that form the basis of the discipline of new media and communication.

2

To be able to critically interpret theoretical debates concerning the relations between the forms, agents, and factors that play a role in the field of new media and communication.

X
3

To have the fundamental knowledge and ability to use the technical equipment and software programs required by the new media production processes.

X
4

To be able to gather, scrutinize and scientifically investigate data in the processes of production and distribution.  

X
5

To be able to use the acquired theoretical knowledge in practice.  

X
6

To be able to take responsibility both individually and as a member of a group to develop solutions to problems encountered in the field of new media and communication.  

X
7

To be informed about national, regional, and global issues and problems; to be able to generate problem-solving methods depending on the quality of evidence and research, and to acquire the ability to report the conclusions of those methods to the public.

8

To be able to critically discuss and draw on theories, concepts and ideas that form the basis of other disciplines complementing the field of new media and communication studies.  

X
9

To be able to develop and use knowledge and skills towards personal and social goals in a lifelong process.

X
10

To be able to apply social, scientific and professional ethical values in the field of new media and communication. 

11

To be able to collect datain the areas of new media and communication and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).  

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest